WIP
A single brushstroke forming a circle in Zen. It symbolizes infinity, emptiness, and the illusion of completion.
In this world, it becomes a cycle we cannot escape. A lone character is reborn again and again—from a post-war ruin, to a cold industrial city fifty years later, to a sleek hyper-technological future.
Each time, their body is reconstructed. Each time, war returns. Collapse. Reset. Begin again. ENSO is an experimental animated short exploring repetition, memory, and the illusion of progress — told through bold visuals and cybernetic worldbuilding.
Tools: Cinema 4D and After Effects
SYNOPSIS
SYN is an animated short film that explores the cycle of destruction and rebirth in a machine-dominated future.
Through a single protagonist reborn in different bodies and eras, the film reflects on repetition, memory, and the illusion of human progress.
Through a single protagonist reborn in different bodies and eras, the film reflects on repetition, memory, and the illusion of human progress.
STORY
In a post-apocalyptic world ravaged by war and AI collapse, humanity begins again — but the pattern never changes.
From a desolate, bombed-out city to an industrial wasteland, and finally, to a hyper-advanced Neo-Tokyo metropolis, the film follows one character’s journey across time. In each loop, they are reconstructed as a new cyborg in a robotics lab.
Guided by a mysterious hologram, the protagonist opens their eyes — and time resets. The story begins again.
The AI that once promised salvation has become the architect of endless ruin.
From a desolate, bombed-out city to an industrial wasteland, and finally, to a hyper-advanced Neo-Tokyo metropolis, the film follows one character’s journey across time. In each loop, they are reconstructed as a new cyborg in a robotics lab.
Guided by a mysterious hologram, the protagonist opens their eyes — and time resets. The story begins again.
The AI that once promised salvation has become the architect of endless ruin.
SYN is a meditation on circular fate — how far we can evolve, if our own creation won’t let us.
Selected Frames
Character Development - Using Cinema 4D’s sculpting tools, I refined the character’s form to feel sharper and more rugged. A metallic displacement texture was applied across the face to enhance its synthetic, dystopian identity — creating tension between human features and machine surfaces.
The sterile environments and fragmented identities speak to a world where rebirth no longer means hope, but another step in a failing loop. This mood was important to capture the loneliness, control, and tension in a system that keeps restarting.